3ds Max Normal Map Baking
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3ds Max Normal Map Baking
Selects any map from the map browser to use as an override when baking a map for the object. In this article, read about what normal maps are and the process of baking them. This can happen when you render to a target map slot.

I decided to try it in 3ds max using what i learned in xnormal. In this article, read about what normal maps are and the process of baking them. In this case i'll only bake normal and ambient occlusion.
You'll also want to set the padding to 0.
Override maps can be used for material id's, vertex colors. Now then we donβt need to explode our objects for baking normal maps. I've also had trouble getting the lock normals feature in the bake menu working (according to this thread it seems the feature currently isn't working). Selects any map from the map browser to use as an override when baking a map for the object.
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