3ds Max Texture Mapping
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3ds Max Texture Mapping
In the maps browser you can download this topology of texture + normal map: The ambient occlusion (ao) map can be used to fake soft shadowing in the bumps of a surface. In the file dialog, choose terrain.jpg, and then click open.

You can the use the shape of a spline to control the direction of the uvs. Then in this menu pick a texture bitmap, the one you did. Below is the code used internally by 3ds max that computes the texture coordinates for face mapping:
With controls to randomly adjust the gamma, hue and saturation.
Static point3 basic_tva [3] = {. I create the model and apply texture in 3ds max. 3ds max opens a file dialog. With controls to randomly adjust the gamma, hue and saturation.
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